I've been working on improving the shadow casting rendering. It's going fairly well but I spent a lot of time on it. I mean a lot of time on it.
I've also been working on some GUI. The image above shows that inventory GUI so far. It doesn't really do much except display all the items and changes colors when you hover over an item holder.
Some work has been put into the Documentation pages. The new concept page gives an overall feeling of what the game will be like. Here's a link as well: Concept Page
I had some issues with the dynamic shadow casting so I had to go back. Some day though! It just took me too much time. The switch over to openGL has proved to be a tad more difficult than I had first though
I've also been working on some GUI. The image above shows that inventory GUI so far. It doesn't really do much except display all the items and changes colors when you hover over an item holder.
Some work has been put into the Documentation pages. The new concept page gives an overall feeling of what the game will be like. Here's a link as well: Concept Page
I had some issues with the dynamic shadow casting so I had to go back. Some day though! It just took me too much time. The switch over to openGL has proved to be a tad more difficult than I had first though